![]() At least three enemies, the Oculus, the Geth Colossus, and the Thresher Maw, will continue to pursue and attack Shepard despite being cloaked.After the cloak wears off, enemies will attack Shepard again. Additionally, the cloak does not prevent damage to Shepard the Commander can still be hurt or hindered by attacks targeted elsewhere. However, the cloak will not prevent automated targeting, such as missiles or direct-damage powers from hitting Shepard once they have been launched. When activated, enemies will immediately stop attacking Shepard and will instead turn their attention upon the rest of the squad.The damage bonus does not apply to heavy weapons or powers.The damage bonus applies to melee attacks, though it's basically impossible to get more than two melees in before the cloak cancels.This means that the damage bonus is much more useful on powerful single-shot weapons such as sniper rifles and shotguns and less useful on rapid fire weapons that do less damage per bullet such as SMGs.The damage bonus of Tactical Cloak applies as soon as the cloak visually activates and ends as soon as the cloak visually deactivates.Reloading weapons will not cancel or shorten the duration of Tactical Cloak.Taking damage will not break the cloak.A melee attack that doesn't land on an enemy will not break the cloak Shepard can't punch the air or even a destructible object such as a crate or explosive tank to cancel the cloak early.A pre-charged shot will benefit from the damage bonus of cloak and will not break the cloak to boot. ![]() ![]() The cloak will end if charging a shot begins after the cloak had already been activated. A charged shot will not disable the cloak provided the charge is started before activating the cloak. The Geth Plasma Shotgun is somewhat of an exception to the above.Charging heavy weapons like the M-920 Cain will end the cloak as well starting to charge the Cain and then cloaking will both interrupt the charging of the shot and disable the cloak almost immediately. The cloak deactivates as soon as Shepard fires a weapon, melee attacks an enemy, or the duration simply ends.Tactical Cloak is one of the few powers in Mass Effect 2 that can be used without interrupting Shepard when storming.The power's 6-second cooldown does not begin until after the cloak is removed, and no powers can be used while the cloak is active.However, it also halts health and shield regeneration, leaving the Infiltrator vulnerable once the cloak wears off. When activated, it instantly renders the Infiltrator invisible to all enemies and grants a damage bonus to all weapons.You have modified your cloak's power cells to stay hidden for extended periods, useful for bypassing enemies or setting up a strike.You are a master of the hidden strike, gaining a huge bonus to damage if you attack while cloaked.Rank 3 - Your attacks from a cloaked position are significantly more deadly, and if you do not attack, your cloak lasts slightly longer.Įvolves Tactical Cloak into one of the following options:.Rank 2 - Your attacks from a cloaked position are significantly more deadly, and if you do not attack, your cloak lasts slightly longer.Performing any offensive action breaks the cloak. Rank 1 - Activates a cloaking field that prevents most enemies from perceiving you for a short time.
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